October 5 2023
Xbox Series S/X, PC
Xbox Game Studios
Forza is a series I have mixed feelings about. On the one hand, the Horizon games are simply excellent, with me having reviewed Forza Horizon 3, Forza Horizon 4, and Forza Horizon 5 for the site and giving them a 9, 9,5, and 9,5, respectively. On the other hand, Forza Motorsport 7 was still a 7.5, but it was definitely flawed. Indeed, the game practically killed the main Forza series of titles until now. Introducing Forza Motorsport. No, not the one that came out in 2005.
This was originally a review in progress that life prevented me from returning to for a long time. I'll note in the review where it ended and in progress.
So before we get started, this is a review in progress at the time of writing. I never thought I'd make an ongoing racing game, but Forza Motorsport made me do two things. The first one, I went and played more Total War. The second, related to this, is that I ordered a new graphics card. Meet my new Radeon RX 7900 XTXan admittedly significant upgrade over my previous Radeon RX 5700 XT.
Why did Forza Motorsport make me do these two things? The reason for both is simple: Turn 10 hasn't done a great job performance-wise. Although I could be wrong on my old card to begin with, I had to run the game at a tiny resolution, not my original 3440×1440 resolution. It was barely outputting anything more than low settings. In the race now, it's as smooth as a button even at max settings, but there are still issues.
Performance is still an issue. I've run the game four times since installing my new GPU and each time, the game had to optimize its shaders. This was not a location change on my computer. it's still installed on SSD, so I can't see the need for optimization beyond the first boot after the GPU. The problem I have here is that it is not a short wait. I would argue that at least two matches were lost every time I waited. This adds up if you can't do mammoth sessions and have to drop in and out a lot.
Another performance-related issue is just outside the race. Forza Motorsport shows several clips of your driver walking towards the car, clips from cars running past a known point of the track and other similar things. These can also be in an etch-a-sketch. At first, I thought it was due to problems with my computer, but that definitely can't be the case now. While these aren't major issues, they do take away from the experience. I have to admit, I now have a GPU powerful enough to give me this experience. surely it is one.
Forza Motorsport looks great. The game has a level of detail that goes beyond limits, and I can't help but liken it to that of Gran Turismo 7. The few cars I've been able to get my hands on look flawless. the attention to detail, reflections and lighting make for nothing short of a visual delight. The same can be said for the audio, from what I've experienced so far, with the same attention given to the visuals.
If I have an issue with detail, there's very little to praise about the damage system – specifically its aesthetics. You could practically shoot yourself out of the Grand Canyon, and all it looks like is that you've been on a particularly rocky road, where the rocks are loose and prone to chipping your paint. While nothing major, it does indicate a lack of ambition to push it a bit further. at least that's how I perceived it.
This marks the end of the initial review in progress.
Αυτό είναι περίεργο γιατί η στροφή 10 δείχνει φιλοδοξία σε άλλους τομείς. Είναι μια σπάνια κίνηση για παιχνίδια αγώνων, αλλά το Forza Motorsport έχει μια πτυχή RPG-lite στο να ανεβάζεις επίπεδο ένα αυτοκίνητο καθώς το χρησιμοποιείς. Καθώς το αυτοκίνητό σας ανεβαίνει, θα ξεκλειδώσετε περισσότερες κατηγορίες για αναβάθμιση, επιτρέποντάς σας να ξοδέψετε πόντους αυτοκινήτου για να αγοράσετε τις ίδιες αναβαθμίσεις που θα έβαζαν άλλα παιχνίδια αγώνων να αγοράζετε με χρήματα (εντός παιχνιδιού ή με άλλο τρόπο). Το σύστημα αναβάθμισης λειτουργεί καλά. το παιχνίδι δείχνει ξεκάθαρα πώς οι αλλαγές θα επηρεάσουν το αυτοκίνητό σας, με μια επιλογή αυτόματης informationς που εξισορροπεί καλά τις αναβαθμίσεις.
Αξίζει επίσης να σημειωθεί ότι αυτές οι αναβαθμίσεις μεταφέρονται και στους διαδικτυακούς αγώνες, υπογραμμίζοντας πόσο βασικό είναι αυτό το νέο σύστημα. Δεν θα πίστευα ότι αυτό θα λειτουργούσε, αλλά λειτουργεί σε μεγάλο βαθμό. Θα μπορούσε να θεωρηθεί αρνητικό ότι οι αναβαθμίσεις (εξαρτήματα) για το αυτοκίνητό σας είναι κλειδωμένες πίσω από το επίπεδό τους, αλλά θα το δεχτώ και το βρήκα αρκετά ευχάριστο όταν προχωράω στην καριέρα μου. Ωστόσο, πρέπει να παραδεχτώ ότι οι επιλογές προσαρμογής όσον αφορά την αισθητική είναι κάπως περιορισμένες – πιθανότατα συνδέονται με το model κακής ζημιάς.
Let's talk about racing. First and foremost, Forza Motorsport is quite lacking in tracks. Microsoft just recently released its first piece of DLC, bringing the number to 21. By all accounts, that's pretty low for a major release, with the main competitor you might think of – Gran Turismo 7 – launching with 34 Pieces. There are a lot of courses on these tracks, but I can't help but feel that the smaller number negatively affects the game.
Another slight negative is one that I seem to bring up every year in the F1 series, which is around penalties. I understand that the game wants to punish you for cheating, cornering, and crashing into another car to gain an advantage. The problem is that the system doesn't make sense or punish accordingly. Someone else might hit me and punish me when I was hit by someone coming from behind, but another time when I caused a collision, nothing happened. Any competitive play with these penalties fails to make the system work.
I'll give Turn 10 the credit it deserves because the tracks are just as highly detailed as the cars you're racing, with them changing as the race progresses, making them feel real. Add to this your car changing as the tires wear, your fuel level running out and your tuning all affecting the feel of your car and you have a genuine racing edge. The strong AI boosts it especially, one that will block you, one that takes different lines around the track. It means the matches feel genuine.
For many reasons, this review in progress has taken me a long time to complete. First and foremost it's just life and a few illnesses, meaning getting back into it hasn't been quick and easy. The other reason is that while Forza Motorsport is a good game with more than enough going for it, there's something about it that just isn't that exciting. Forza Motorsport is a good game and is a return to form for the core Forza series – one that has been seriously faltering while the Horizon spinoff has gone from strength to strength.
Εάν, για έναν περίεργο λόγο, δεν πρέπει να το παραλάβετε ακόμα στο Game Pass (ή αλλιώς), τότε πάρτε το ως σύσταση. Το Forza Motorsport είναι ένα πολύ καλό αγωνιστικό παιχνίδι, μια επιστροφή στη φόρμα της σειράς και ένα καλό σημάδι για το future of the series.
The PC version has been revised. Copy provided by publisher.
Products mentioned in this post
Forza Motorsport is a strong return to form for the core Forza series, with great visuals, great racing and strong gameplay throughout. Although there are no tracks, which is notable, this is still a game worth recommending.
- Excellent graphics, with impeccable attention to detail on the cars and tracks in the game.
- Powerful car customizations and upgrades, implemented with an RPG-lite progression system.
- Excellent on-track racing.
- A very limited number of tracks, which is quickly noticed.
- The game is very poor at managing consequences for actions, either by punishing you for falling victim or not punishing you when you should.