Sparking Zero” will bring vibes from Budokai Tenkaichi
During the The Game Awards, Bandai Namco revealed a trailer for Dragon ball: Spark! Zero, the newest entry in the beloved 3D fighting game series. Seeing as how it's been almost 15 years (10 years if you count the show's trivial spin-offs) since then που players received a new Budokai Tenkaichi base game, fans probably have a lot of questions about Sparking! Zero.
Of course, IGN gathered all seven dragon balls and spoke with producer Jun Furutani to discuss the game's five-year development process and get some insight into what players can expect when Sparking! Zero will be released on Xbox Series X/S, PlayStation 5 and PC.
Although several Dragon Ball games have been released since 3's Budokai Tenkaichi 2007 on PlayStation 2 and Wii, Furutani said now seemed like the perfect time for the series to return and deliver an "evolved" Dragon Ball Z gaming experience on consoles next generation.
"What was interesting to see was the effect on the environment. When Goku charges his ki, air is created,” Furutani said. “When someone falls through a boulder or a building [after an attack] it happens in real time. We will be using Unreal Engine 5, so the graphics are more realistic and immersive.”
Furutani says he drew inspiration from his time observing how players in the Dragon Ball FighterZ esports scene enjoyed recreating iconic battles from the anime to ensure players could enjoy an identical experience with Sparking! Zero.
«The Sparking! Zero is different. FighterZ was created with esports in mind with 2D battles. Kakarot was about her experience historys. Xenoverse [had players] enter the world as an avatar,” he said. “The focus here is to push the limits of how much a player can be completely immersed in the world and how intensely we can make that [happen].
Before the new Budokai Tenkaichi trailer made its world premiere earlier this year, fans were referring to the previously unnamed title as Budokai Tenkaichi 4. Gematsu spotted a Bandai Namco trademark filing in September, revealing that the game will adopt the series' Japanese title , "Sparking".
Although the subtitle 'Zero' tends to suggest a game that ostensibly serves as a prequel to an ongoing game series, this is not the case with Sparking! Zero. Rather, the name is meant to embody the game as an accessible starting point for longtime fans and newcomers alike.
Despite IGN's best efforts, they couldn't get Furutani to talk about the size of the game's roster or, more importantly, whether the series' beloved loading screen minigames would make a triumphant return. However, Furutani invited fans to look forward to more details in the future and to expect a "powerful game" when Sparking! Zero releases on Xbox Series X/S, PlayStation 5 and Steam.